PATCH NOTES 25.12 PREVIEW

CHAMPION CHANGES

Aatrox


  • P Healing Ratio vs Champions: 80% ⇒ 100%
  • P Healing Ratio vs Minions: 20% ⇒ 25%
  • E Champion Damage Healing Ratio: 16% (+0.9% per 100 bonus HP) ⇒ 16% (+1.1% per 100 bonus HP)

Ahri

  • E Charm Duration: 1.2-2 ⇒ 1.2-1.8
  • R CD: 130 / 115 / 100 ⇒ 140 / 120 / 100

Aphelios

  • Level 1 Attack Speed: .640 ⇒ .665
  • Severum Onslaught Movement Speed: 20% ⇒ 25%
  • Calibrum Moonshot Damage: 60-160 (+42-60% bonus AD) ⇒ 70-160 (+42-60% bonus AD)

Aurora

  • Base Magic Resistance: 30 ⇒ 32
  • R Damage: 175 / 275 / 375 (+60% AP) ⇒ 175 / 275 / 375 (+70% AP)

Azir

  • Movement Speed: 335 ⇒ 330
  • Attack Speed per Level: 6% ⇒ 5.5%

Bard

  • Base Movement Speed: 330 ⇒ 335

Bel'Veth

  • R Cast Range: 275 ⇒ 175 / 275 / 375 / 450 (matches E attack range)
  • Bugfix: Casting R no longer locks Bel’Veth out of non-Flash summoners spells

Garen

  • E Damage: 4 / 8 / 12 / 16 / 20 (+36 / 38 / 40 / 42 / 44% AD) ⇒ 4 / 7 / 10 / 13 / 16 (+36 / 39 / 42 / 45 / 48% AD) (Note: This will be a buff after 100 total AD)
  • E Bugfix: Armor shred is now properly extended by additional spins instead of occasionally failing to stack up if the remaining duration was low

Gwen

  • Base Health: 620 ⇒ 600
  • W Cooldown: 22 / 21 / 20 / 19 / 18 ⇒ 24 / 22.5 / 21 / 19.5 / 18 seconds

Jax

  • P Bonus Attack Speed per Stack: 3.5 / 5 / 6.5 / 8 / 9.5 / 11% (based on level) ⇒ 5 / 6.5 / 8 / 9.5 / 11 / 12.5% (based on level)

Kalista

  • Base Health: 580 ⇒ 560
  • Q Cooldown: 8 ⇒ 9 seconds

LeBlanc

  • E Damage: 80 / 120 / 160 / 200 / 240 (+80% AP) ⇒ 80 / 120 / 160 / 200 / 240 (+85% AP)
  • R Cooldown: 50 / 40 / 30 ⇒ 45 / 35 / 25

Lee Sin

  • E Cooldown: 9 ⇒ 8 seconds
  • E Slow Amount: 20 / 35 / 50 / 65 / 80% ⇒ 35 / 45 / 55 / 65 / 75%

Mordekaiser

  • Q Damage: 0–45 (based on level) (+80 / 110 / 140 / 170 / 200) (+70% AP) ⇒ 0–45 (based on level) (+80 / 115 / 150 / 185 / 220) (+70% AP)

Neeko

  • Q Damage: 80 / 125 / 170 / 215 / 260 (+50% AP) ⇒ 60 / 110 / 160 / 210 / 260 (+60% AP)
  • W Bonus Magic Damage: 40 / 75 / 110 / 145 / 180 ⇒ 30 / 65 / 100 / 135 / 170

Nidalee

  • E Melee Form Damage: 70 / 130 / 190 / 250 (+ 70% bonus AD) (+ 40% AP) ⇒ 70 / 130 / 190 / 250 (+ 70% bonus AD) (+ 55% AP)

Rammus

  • Base Armor: 40 ⇒ 35

  • Armor Growth: 5.5 ⇒ 4.5

  • Level 1 Attack Speed: 0.656 ⇒ 0.7

  • Base Attack Damage: 55 ⇒ 65

  • P REMOVED: Rammus’ basic attacks no longer gain 10 (+10%) armor (increased by 50% during W) magic damage on-hit

  • P NEW: Rammus now gains 15% of his total Armor and Magic Resist as bonus AD

  • Q Damage: 80 / 110 / 140 / 170 / 200 ⇒ 80 / 120 / 160 / 200 / 240

  • Q Smooth Moves: Powerball no longer locks Rammus out of casting his E for ~0.375 seconds after colliding with an enemy

  • W Duration: 6 ⇒ 7 seconds

  • W Duration on Basic Attack: W’s duration is no longer increased on basic attacks

  • W Bonus Armor: 40 (+35 / 45 / 55 / 65 / 75% total armor) ⇒ 27 (+30 / 37.5 / 45 / 42.5 / 60% total armor)

  • W Bonus Magic Resistance: 10 (+30 / 35 / 40 / 45 / 50% total magic resistance) ⇒ 27 (+30 / 37.5 / 45 / 42.5 / 60% total magic resistance)

  • W Reflected Damage: 15 (+15% of total armor) ⇒ 15 (+10% of total armor) (+10% of total magic resistance)

  • W Dragon Damage: Rammus’ W now properly reflects damage from Dragon’s basic attacks (same for Thornmail)

  • W Tooltip Improvements: W’s tooltip now more clearly states how much Armor and MR will be gained from the ability

  • W Tooltip Improvements: W’s tooltip is no longer blank when the ability is active and will now show the amount of damage returned

  • E Attack Speed: E no longer provides Rammus with 20 / 25 / 30 / 35 / 40% bonus attack speed.

  • E Damage to Monsters: E now deals 80 / 100 / 120 / 140 / 160 (+70% AP) to monsters on cast (Note: This ability does not deal damage to champions)

  • R Cooldown: 90 ⇒ 120/105/90 seconds

  • R Initial Damage: 100 / 175 / 250 (+60% AP) ⇒ 150/ 250 / 350 (+60% AP)

  • R Epicenter Damage: R no longer deals 50% bonus damage at the center of the impact

  • R Aftershock Damage Removed: R no longer deals 20 / 30 / 40 (+10% AP) damage on aftershocks

  • R Slow: 15 / 17.5 / 20% per stack, up to 60 / 70 / 80% ⇒ 30 / 40 / 50%, no longer stacks

  • R QoL Improvement: Rammus can now Powerball soar even if Rammus is on top of an enemy if Soaring Slam is cast quickly enough

  • R QoL Improvement: Re-timed R’s animation to play the full animation over the dash

  • R Bugfix: R No longer breaks its animation and fails to deliver Powerball if they are cast too quickly together

  • R Bugfix: Fixed a bug where R’s animation bugged out at short ranges

Rumble


  • Q Total Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 110% AP) (+ 6 / 7 / 8 / 9 / 10% of target's maximum health) ⇒ 60 / 90 / 120 / 150 / 180 (+ 110% AP) (+ 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health)
  • E Slow: 15 / 20 / 25 / 30 / 35% ⇒ 10 / 15 / 20 / 25 / 30%
  • E Enhanced Slow: 22.5 / 30 / 37.5 / 45 / 52.5% ⇒ 15 / 22.5 / 30 / 37.5 / 45%

Samira

  • P Style Bonus Movement Speed per Stack: 2 / 2.5 / 3 / 3.5% (max stacks: 12 / 15 / 18 / 21%) ⇒ 2.75 / 3 / 3.25 / 3.5% (max stacks: 16.5 / 18 / 19.5 / 21%)
  • Q Damage: 0 / 5 / 10 / 15 / 20 (+95 / 102.5 / 110 / 117.5 / 125% AD) ⇒ 5 / 10 / 15 / 20 / 25 (+95 / 102.5 / 110 / 117.5 / 125% AD)

Senna

  • P Soul Drop Chance per Minion Kill: 14% ⇒ 10%

Shen

  • E Damage: 60 / 85 / 110 / 135 / 160 (+15% bonus HP) ⇒ 60 / 85 / 110 / 135 / 160 (+11% bonus HP)

Taliyah

Base Stats

  • Base Magic Resist: 30 ⇒ 28

Q - Threaded Volley

  • Empowered Damage: 190% ⇒ 180%

Twisted Fate

  • E Bonus Attack Speed: 10 / 20 / 30 / 40 / 50% ⇒ 15 / 25 / 35 / 45 / 55%
  • R Cooldown: 180 / 150 / 120 ⇒ 160 / 130 / 100 seconds

Varus

  • Base Armor: 27 ⇒ 24

Vi

  • W Target Max Health Damage: 4 / 5.5 / 7 / 8.5 / 10% (+2.857% bonus AD) ⇒ 4 / 5 / 6 / 7 / 8 (+3.5% bonus AD)
  • W Bonus Attack Speed: 30 / 37.5 / 45 / 52.5 / 60% ⇒ 30 / 35 / 40 / 45 / 50%
  • E Bonus Damage: 0 / 15 / 30 / 45 / 60 (+120% AD) (+100% AP) ⇒ 10 / 30 / 50 / 70 / 90 (+110% AD) (+100% AP)

Yorick


  • P Mist Walker Attack Speed: 0.5 (+100% of Yorick’s bonus attack speed) ⇒ 0.5 (+8-80% attack speed)
  • Q Damage: 30 / 55 / 80 / 105 / 130 (+50% AD) ⇒ 30 / 50 / 70 / 90 / 110 (+50% AD)

Zeri

  • R Damage: 175 / 275 / 375 (+ 85% bonus AD) (+ 110% AP) ⇒ 200 / 300 / 400 (+100% bonus AD) (+110% AP)
  • R Chain Lightning Damage: 30% AD ⇒ 40% AD

Runes

Grasp of the Undying

  • Ranged Effectiveness: 60% ⇒ 40%

Atakhan

We’re re-tuning Atakhan’s spawn logic in order to make top lane vs. bot lane spawns more equitable, as he currently spawns too often in bot lane relative to top.

Dragon

  • Dragon Hits: All dragon basic attacks now trigger on-hit events (e.g. Thornmail, Defensive Ball Curl)
  • Dragon Dodges: All dragon basic attacks now respect dodge


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