PATCH NOTES 25.12 PREVIEW
CHAMPION CHANGES
Aatrox
- P Healing Ratio vs Champions: 80% ⇒ 100%
- P Healing Ratio vs Minions: 20% ⇒ 25%
- E Champion Damage Healing Ratio: 16% (+0.9% per 100 bonus HP) ⇒ 16% (+1.1% per 100 bonus HP)
Ahri
- E Charm Duration: 1.2-2 ⇒ 1.2-1.8
- R CD: 130 / 115 / 100 ⇒ 140 / 120 / 100
Aphelios
- Level 1 Attack Speed: .640 ⇒ .665
- Severum Onslaught Movement Speed: 20% ⇒ 25%
- Calibrum Moonshot Damage: 60-160 (+42-60% bonus AD) ⇒ 70-160 (+42-60% bonus AD)
Aurora
- Base Magic Resistance: 30 ⇒ 32
- R Damage: 175 / 275 / 375 (+60% AP) ⇒ 175 / 275 / 375 (+70% AP)
Azir
- Movement Speed: 335 ⇒ 330
- Attack Speed per Level: 6% ⇒ 5.5%
Bard
- Base Movement Speed: 330 ⇒ 335
Bel'Veth
- R Cast Range: 275 ⇒ 175 / 275 / 375 / 450 (matches E attack range)
- Bugfix: Casting R no longer locks Bel’Veth out of non-Flash summoners spells
Garen
- E Damage: 4 / 8 / 12 / 16 / 20 (+36 / 38 / 40 / 42 / 44% AD) ⇒ 4 / 7 / 10 / 13 / 16 (+36 / 39 / 42 / 45 / 48% AD) (Note: This will be a buff after 100 total AD)
- E Bugfix: Armor shred is now properly extended by additional spins instead of occasionally failing to stack up if the remaining duration was low
Gwen
- Base Health: 620 ⇒ 600
- W Cooldown: 22 / 21 / 20 / 19 / 18 ⇒ 24 / 22.5 / 21 / 19.5 / 18 seconds
Jax
- P Bonus Attack Speed per Stack: 3.5 / 5 / 6.5 / 8 / 9.5 / 11% (based on level) ⇒ 5 / 6.5 / 8 / 9.5 / 11 / 12.5% (based on level)
Kalista
- Base Health: 580 ⇒ 560
- Q Cooldown: 8 ⇒ 9 seconds
LeBlanc
- E Damage: 80 / 120 / 160 / 200 / 240 (+80% AP) ⇒ 80 / 120 / 160 / 200 / 240 (+85% AP)
- R Cooldown: 50 / 40 / 30 ⇒ 45 / 35 / 25
Lee Sin
- E Cooldown: 9 ⇒ 8 seconds
- E Slow Amount: 20 / 35 / 50 / 65 / 80% ⇒ 35 / 45 / 55 / 65 / 75%
Mordekaiser
- Q Damage: 0–45 (based on level) (+80 / 110 / 140 / 170 / 200) (+70% AP) ⇒ 0–45 (based on level) (+80 / 115 / 150 / 185 / 220) (+70% AP)
Neeko
- Q Damage: 80 / 125 / 170 / 215 / 260 (+50% AP) ⇒ 60 / 110 / 160 / 210 / 260 (+60% AP)
- W Bonus Magic Damage: 40 / 75 / 110 / 145 / 180 ⇒ 30 / 65 / 100 / 135 / 170
Nidalee
- E Melee Form Damage: 70 / 130 / 190 / 250 (+ 70% bonus AD) (+ 40% AP) ⇒ 70 / 130 / 190 / 250 (+ 70% bonus AD) (+ 55% AP)
Rammus
-
Base Armor: 40 ⇒ 35
-
Armor Growth: 5.5 ⇒ 4.5
-
Level 1 Attack Speed: 0.656 ⇒ 0.7
-
Base Attack Damage: 55 ⇒ 65
-
P REMOVED: Rammus’ basic attacks no longer gain 10 (+10%) armor (increased by 50% during W) magic damage on-hit
-
P NEW: Rammus now gains 15% of his total Armor and Magic Resist as bonus AD
-
Q Damage: 80 / 110 / 140 / 170 / 200 ⇒ 80 / 120 / 160 / 200 / 240
-
Q Smooth Moves: Powerball no longer locks Rammus out of casting his E for ~0.375 seconds after colliding with an enemy
-
W Duration: 6 ⇒ 7 seconds
-
W Duration on Basic Attack: W’s duration is no longer increased on basic attacks
-
W Bonus Armor: 40 (+35 / 45 / 55 / 65 / 75% total armor) ⇒ 27 (+30 / 37.5 / 45 / 42.5 / 60% total armor)
-
W Bonus Magic Resistance: 10 (+30 / 35 / 40 / 45 / 50% total magic resistance) ⇒ 27 (+30 / 37.5 / 45 / 42.5 / 60% total magic resistance)
-
W Reflected Damage: 15 (+15% of total armor) ⇒ 15 (+10% of total armor) (+10% of total magic resistance)
-
W Dragon Damage: Rammus’ W now properly reflects damage from Dragon’s basic attacks (same for Thornmail)
-
W Tooltip Improvements: W’s tooltip now more clearly states how much Armor and MR will be gained from the ability
-
W Tooltip Improvements: W’s tooltip is no longer blank when the ability is active and will now show the amount of damage returned
-
E Attack Speed: E no longer provides Rammus with 20 / 25 / 30 / 35 / 40% bonus attack speed.
-
E Damage to Monsters: E now deals 80 / 100 / 120 / 140 / 160 (+70% AP) to monsters on cast (Note: This ability does not deal damage to champions)
-
R Cooldown: 90 ⇒ 120/105/90 seconds
-
R Initial Damage: 100 / 175 / 250 (+60% AP) ⇒ 150/ 250 / 350 (+60% AP)
-
R Epicenter Damage: R no longer deals 50% bonus damage at the center of the impact
-
R Aftershock Damage Removed: R no longer deals 20 / 30 / 40 (+10% AP) damage on aftershocks
-
R Slow: 15 / 17.5 / 20% per stack, up to 60 / 70 / 80% ⇒ 30 / 40 / 50%, no longer stacks
-
R QoL Improvement: Rammus can now Powerball soar even if Rammus is on top of an enemy if Soaring Slam is cast quickly enough
-
R QoL Improvement: Re-timed R’s animation to play the full animation over the dash
-
R Bugfix: R No longer breaks its animation and fails to deliver Powerball if they are cast too quickly together
-
R Bugfix: Fixed a bug where R’s animation bugged out at short ranges
Rumble
- Q Total Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 110% AP) (+ 6 / 7 / 8 / 9 / 10% of target's maximum health) ⇒ 60 / 90 / 120 / 150 / 180 (+ 110% AP) (+ 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health)
- E Slow: 15 / 20 / 25 / 30 / 35% ⇒ 10 / 15 / 20 / 25 / 30%
- E Enhanced Slow: 22.5 / 30 / 37.5 / 45 / 52.5% ⇒ 15 / 22.5 / 30 / 37.5 / 45%
Samira
- P Style Bonus Movement Speed per Stack: 2 / 2.5 / 3 / 3.5% (max stacks: 12 / 15 / 18 / 21%) ⇒ 2.75 / 3 / 3.25 / 3.5% (max stacks: 16.5 / 18 / 19.5 / 21%)
- Q Damage: 0 / 5 / 10 / 15 / 20 (+95 / 102.5 / 110 / 117.5 / 125% AD) ⇒ 5 / 10 / 15 / 20 / 25 (+95 / 102.5 / 110 / 117.5 / 125% AD)
Senna
- P Soul Drop Chance per Minion Kill: 14% ⇒ 10%
Shen
- E Damage: 60 / 85 / 110 / 135 / 160 (+15% bonus HP) ⇒ 60 / 85 / 110 / 135 / 160 (+11% bonus HP)
Taliyah
Base Stats
- Base Magic Resist: 30 ⇒ 28
Q - Threaded Volley
- Empowered Damage: 190% ⇒ 180%
Twisted Fate
- E Bonus Attack Speed: 10 / 20 / 30 / 40 / 50% ⇒ 15 / 25 / 35 / 45 / 55%
- R Cooldown: 180 / 150 / 120 ⇒ 160 / 130 / 100 seconds
Varus
- Base Armor: 27 ⇒ 24
Vi
- W Target Max Health Damage: 4 / 5.5 / 7 / 8.5 / 10% (+2.857% bonus AD) ⇒ 4 / 5 / 6 / 7 / 8 (+3.5% bonus AD)
- W Bonus Attack Speed: 30 / 37.5 / 45 / 52.5 / 60% ⇒ 30 / 35 / 40 / 45 / 50%
- E Bonus Damage: 0 / 15 / 30 / 45 / 60 (+120% AD) (+100% AP) ⇒ 10 / 30 / 50 / 70 / 90 (+110% AD) (+100% AP)
Yorick
- P Mist Walker Attack Speed: 0.5 (+100% of Yorick’s bonus attack speed) ⇒ 0.5 (+8-80% attack speed)
- Q Damage: 30 / 55 / 80 / 105 / 130 (+50% AD) ⇒ 30 / 50 / 70 / 90 / 110 (+50% AD)
Zeri
- R Damage: 175 / 275 / 375 (+ 85% bonus AD) (+ 110% AP) ⇒ 200 / 300 / 400 (+100% bonus AD) (+110% AP)
- R Chain Lightning Damage: 30% AD ⇒ 40% AD
Runes
Grasp of the Undying
- Ranged Effectiveness: 60% ⇒ 40%
Atakhan
We’re re-tuning Atakhan’s spawn logic in order to make top lane vs. bot lane spawns more equitable, as he currently spawns too often in bot lane relative to top.
Dragon
- Dragon Hits: All dragon basic attacks now trigger on-hit events (e.g. Thornmail, Defensive Ball Curl)
- Dragon Dodges: All dragon basic attacks now respect dodge