TOP 5 DRAVEN COUNTERS ADC
Draven is the definition of early-game lane dominance. With Q (Spinning Axe) giving him unmatched trading power, W (Blood Rush) for chase downs, and his passive rewarding takedowns with a massive gold injection, he turns even one early kill into a lead that feels impossible to come back from. His R (Whirling Death) finishes off fights and makes dive threats brutal.
But Draven is also mechanically demanding, immobile, and extremely punishable when he’s on the back foot. He depends on catching axes to keep up damage, has no dash, and gets wrecked by hard CC, range, or poke that prevents him from autoing freely.
The top 5 counters to Draven ADC are: Jhin, Caitlyn, Varus, Ziggs, and Sivir. These champions either outrange him, poke him down, or deny the all-ins he relies on to cash in.
Top 5 Draven ADC Counters
1. Jhin
- Playstyle: Burst ADC / lane tempo control
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Why it works:
- 4th shot trades win lane — Draven can’t catch axes safely.
- W root punishes every overstep or axe drop.
- R (Curtain Call) finishes fights from range while Draven has to walk in.
Play Tips:
- Let him push early, then punish with 4th-shot pokes and traps.
- Set up W roots when your support pokes or CCs — he has no way to dodge.
- Play with vision — Draven hates fighting when he can’t see setup angles.
2. Caitlyn
- Playstyle: Range bully / zone control ADC
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Why it works:
- Outranges him permanently, making it hard to ever trade.
- W (Trap) denies axe pickups and auto spacing near the wave.
- Q + auto combos chunk him out before he ever gets to fight back.
Play Tips:
- Harass constantly with auto + Q — he has no sustain or shield.
- Use traps to block axe drops, escape paths, or jungle angles.
- Shove the wave early and force him to last-hit under pressure.
3. Varus
- Playstyle: Poke-heavy ADC / anti-melee lane
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Why it works:
- AP poke build or on-hit both outrange and burst him.
- E (Hail of Arrows) applies healing reduction mid-trade.
- R (Chain of Corruption) catches his Flash or W gapclose and turns fights.
Play Tips:
- Auto-trade and keep E ready for every attempt to walk in.
- Harass before he finishes his first axe stack cycle — force resets.
- Use ult defensively if you see him speeding forward — stop all-ins early.
4. Ziggs
- Playstyle: AP poke / tower demolitionist
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Why it works:
- Harasses him from outside auto range.
- Can’t be auto-attacked or chased — he has no gapclose to deal with Ziggs.
- W (Satchel Charge) denies dives and turret pressure.
Play Tips:
- Stay max range and punish with Q + autos every time he drops an axe.
- Use W to knock him away or bait his all-in before turning with E zones.
- Ziggs removes turrets before Draven can cash in — break his tempo early.
5. Sivir
- Playstyle: Anti-poke, spell-shield ADC
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Why it works:
- Spell Shield (E) stops empowered axes or ult execution.
- Q + Ricochet trades are fast and don’t rely on positioning.
- She outscales with utility and AOE DPS if the game goes late.
Play Tips:
- Spell Shield after he throws the first axe — most players front-load.
- Stay behind minions to reduce poke and throw Q for chunk trades.
- Use ult to disengage or re-engage — you control the pace of fights.
Bonus Tips to Beat Draven:
- Ping his passive stacks: If he’s about to cash out, do not fight unless you’re certain to win.
- Punish early before he completes first item — he has no mobility and relies on snowballing.
- Zone axe drops: Support CC or traps placed where axes land can break his rhythm.