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PATCH17 DE ABRIL DE 2025· Por United Gamers

Top 5 champs to try 25.08

Summary – Who are these picks for? Shen: For team players who want map control, tankiness, and reliable CC. Sett: For brawlers who love dominating lane and frontlaning in fights. Yorick: For splitpushers who want to pressure side lanes and win through macro. Annie: For players who want guaranteed CC, burst, and simple

Top 5 champs to try 25.08

Summary – Who are these picks for?

Shen: For team players who want map control, tankiness, and reliable CC.

Sett: For brawlers who love dominating lane and frontlaning in fights.

Yorick: For splitpushers who want to pressure side lanes and win through macro.

Annie: For players who want guaranteed CC, burst, and simple execution.

Ahri: For mobile mages who like picks, roaming, and clutch outplays.

 

 

Shen – The Eye of Twilight

Why you should try Shen:

  1. Buffed in Patch 25.08: More slow on Q – Twilight Assault (25–45%) and lower cooldown on W – Spirit’s Refuge, making him better in trades and defense.
  2. Global pressure with R – Stand United: Game-changing map presence — impact other lanes without leaving top for long.
  3. Safe laner + playmaker: Hard to punish, yet can make clutch taunt-engages and set up ganks with E – Shadow Dash.
  4. Great in coordinated play or solo queue: His ult and peel let you support teammates while splitpushing safely.
  5. Good into bruisers: Deals well with Darius, Sett, Renekton — blocks auto-heavy champs and trades around cooldowns.

 

 

Sett – The Boss

Why you should try Sett:

  1. Dominates early melee trades: With Q – Knuckle Down and E – Facebreaker, you win short all-ins easily.
  2. Can 1v2 in skirmishes: Sett thrives when fighting multiple enemies. W’s massive shield + true damage hits hard.
  3. Reliable CC for teamfights: R – The Show Stopper lets you isolate carries and slam them into their backline.
  4. Simple mechanics, high output: Easy to pick up, but mastery in timing W and positioning gives huge payoff.
  5. Overlord's bloodmail: It got buffed and Sett it is probably the champ who has more synergy with this item.

 

 

Yorick – Shepherd of Souls

Why you should try Yorick:

  1. Changes from Patch 25.08: E – Mourning Mist now deals damage based on max HP (10% + ap scaling). He’s a better poke/trade champion now since the dmg is higher since its not based on lvls from your q but enemy hp.
  2. Split-push king: When ahead, Yorick demolishes side lanes and towers with Mist Walkers and R – Maiden of the Mist.
  3. Overwhelms melee champs: Summons + E slow + W cage can lock down low-mobility fighters and juggernauts and since buffs from last 2 patches he became a real monster.
  4. Good at baiting: Your minions and Maiden can be thrown to a lane to apply pressure while you can regroup, or you can make enough pressure to pull 2 enemies for your team to make plays.
  5. Underrated carry potential: With leads, Yorick kill tanks and carries with ease, he oneshots carries with just a combo, with a bit of help of the maiden and tanks with less than 2 rotations with the last buffs.

 

 

Annie – The Dark Child

Why you should try Annie:

  1. Point-and-click stun makes her deadly vs squishy or mobile champs (Yasuo, Fizz, etc.).
  2. Level 6 all-in threat: Stacked passive combo + R – Tibbers + Ignite can kill instantly champions under 70% HP.
  3. Waveclear + lane safety: Q – Disintegrate last hits easily and keeps your mana sustained.
  4. Perfect for climbing: Simple, consistent, and deadly at all ranks.
  5. Great teamfight impact: Tibbers = zone control, burn damage, and pressure on backline. 

 

 

Ahri – The Nine-Tailed Fox

Why you should try Ahri:

  1. Mobile mage/assassin hybrid: R – Spirit Rush gives her unmatched repositioning in fights.
  2. Charm into full combo = pick threat: She excels at bursting squishies in mid and late game.
  3. Safe in lane and scales well: Hard to gank, has waveclear, and multiple item path options, to adapt when needed.).
  4. Roaming power: Push mid with ease after lvl 7/9 and gank side lanes easily with R.
  5. Flexes between utility and burst: Works in both front-to-back and pick comps, depending on your team.